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Can't have a perfect character. :)
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So true. lol
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so, umm is this going to start soon?
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yes, just took a small break, finishing prep now, will be rdy later tonight.
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Don't worry about it man. ^^
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Round One!
2 Attachment(s)
Ok let's start this thang!
Basically, the 5 of you have been drugged and entered into the game known as Giantess Royale. You awake to find yourselves offshore of this strange island, and odd devices strapped to your necks. A voice comes from the device explaining that on this island there are many objects, fruits and devices which will increase your height. The first player to reach the height of 50' AND reach the "Exit" hex will be allowed to live. For the rest, their devices explode taking their heads with them. You can move across the island 1 hex at a time at first, but the taller you get, the more hexes you can move across. there are 6 sizes. 00' to 09'11" GTS rank 1, move 1 hex. 10' to 19'11" GTS rank 2, move 2 hexes. 20' to 29'11" GTS rank 3, move 3 hexes. 30' to 39'11" GTS rank 4, move 4 hexes. 40' to 49'11" GTS rank 5, move 5 hexes. 50' and above GTS rank 6, move 6 hexes. Also, if you are next to a player and are higher ranked than that player, you can KICK them into a different hex, or even outside into the water. The # of hexes they are moved is based in the difference of rank. A Rank 2 kicking a Rank 1 is only a 1-size difference, so they move 1 hex. A Rank 4 kicking a Rank 1 would kick them 3 hexes over. This can be handy by kicking them into areas which are already visited, and no longer give any benefits. For round one you are paddling to shore, you can only pick one of the green hexes shown in the attached map. ALSO - pick a number from 1 to 5 to be assigned a unique item. (repeats acceptable, so if 2 ppl choose the same number, you both get the same item) Because of the possibility of duplicates, if you'd like to PM me your choice, that's fine. These items, along with other items scattered across the map will be explained to you in PMs as not to tip off your competition. I've also attached a JPEG of how weapons and kicks work within the hex system. Radius based weapons have a diminishing effect, losing power the farther out someone is from the center. A word on weapons and items: You can only carry ONE at a time! (unless you get a backpack, then you can carry two). If you land on a hex with a new weapon or item, it's your choice to swap it out or keep your old one. If you swap, I will randomly place the old item somewhere on the map. I know this is a lot more complicated than the last game, so if you have any questions or concerns, ask me here or in PM and I'll answer them, I'm also posting and updating the rules in post #2 of this thread. Have fun, I'm hoping this will be a blast! |
Wow, man, this looks awesome. Wish I coulda been in this one... ;_;
Still say Vix should get some kinda bonus for clawing her way to the top last round, like a one-time status-swap or something, but hey, it's your game. |
I had considered it, but.. it just didnt seem fair. I dunno, maybe next game the winner from this one will get a bonus.
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I'll start by saying good luck to all the competitors!
Vixen will start on hex 28. |
I've PM'd my choices to Kricket. Secret :P
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Well now... this looks interesting. I think hex #8 off by itself there looks like a good place to start. ;)
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Sorry Indigo, Dartnet chose #8 via PM. Pick again. (I checked timestamps, Dart picked before you)
Lorekeep chose hex #71. Map positions need to be communicated through the thread so people can see where others are (to attack and defend and not pick the same hex) Only the weapon choice should be done through PM. Vixen, while on the beach you find a odd looking conch shell, you decide to blow into it. As you do, the sound vibrations trigger a change in your body and you grow to 6'7". As Dartnet crosses the beach she steps on a syringe *ouch* but finds herself growing to 7'2". Lorekeep catches a fish, cooks and eats it. Afterwards her clothes start to feel tight and start stretching as she grows to 7'5". |
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