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Re: Overlord Bob
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Re: Overlord Bob
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Re: Overlord Bob
A new two pager, done by Crazy Cow Productions.
http://crazycowproductions.deviantar...lery/#/d308cs6 http://crazycowproductions.deviantar...lery/#/d308cxd |
Re: Overlord Bob
Hmm. I'm not all that fond of the Dwarf one to be honest. It just doesn't seem believebale- what idiot would just stand there and poke a massive wall of potentially dangerous ooze that you find in a dungeon?
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Re: Overlord Bob
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Re: Overlord Bob
The wizard was lacking in his wisdom score.
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Re: Overlord Bob
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There. All plotholes answered forever. owait bards dont have kick attacks fuuuuuuuuuuuuuuuu |
Re: Overlord Bob
if the bard has a friend who's a monk he could have learned a basic kick attack...
problem fixed :D |
Re: Overlord Bob
Different change but fun.
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Re: Overlord Bob
A wizard tends to solve problems with spells. Dwarves with axes or hammers.
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Re: Overlord Bob
"D&D fanbase - It's ironic, but just as monsters often frequently gravitate towards the sewers and abandoned castles and dwellings of humans, these annoying creatures somehow make their way around your keep, unhindered by your armies.
They are quick to notice anything that does not match their cult's teachings, and will hound you relentlessly for it. They are a difficult pest to deal with as they are hard to spot, emitting little to no signs of life, and being of no threat whatsoever. Some have suggested making a game of who could toss the fathest from the highest point in the keep. Some have theorized tracking or low-level creatures are their downfall, though we wish you best of luck if you find you have an infestation." My apologies to anyone who actually took offense to this. ^^; |
Re: Overlord Bob
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