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Re: Gallifrey Girls
Well, the difficulty is the point for a sport like baseball, but for a tool, the point is to create something. I'm sure that someone could make a 3D program that was far easier to use then Daz without loosing any functionality. It's much faster now since I'm not using human figures, but still feels sloppily designed.
Another example: Why do lights have 4 sliders for their scale when none of these settings do anything? And then the important controls - intensity and spread angle, are harder to find. Also, I've just figured out that you can't have more then 6 (?) lights in your working view. Any more and you'll be left unable to figure out why your latest light refuses to illuminate anything. |
Re: Gallifrey Girls
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Saturday morning cartoons anyone?
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Re: Gallifrey Girls
Oh wow! Just wow! This is so great!
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Re: Gallifrey Girls
Beautiful and intelligent work, professor - hope to see more soon.
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Re: Gallifrey Girls
You will. :)
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Re: Gallifrey Girls
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:)
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Re: Gallifrey Girls
...and so it begins.
lookin' good! |
Re: Gallifrey Girls
I'm not sure I am following this...
Am I missing a script or story beforehand? |
Re: Gallifrey Girls
No, but there are some fairly obscure Dr Who references in it. What are you not getting?
Ex: You can't see the Tardis from outside because it has a chameleon circuit and so just looks like the surrounding rocks. |
Re: Gallifrey Girls
I'm a fan of Dr. Who so it's not that idea that I do not understand. I just feel like I'm missing a couple pages of the script, so I'm not understanding what is going on. Or what may or may not happen.
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Re: Gallifrey Girls
Sorry I can't be much help then.
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Re: Gallifrey Girls
i like this. i want to see more. you've got a special style. it just needs to have some shrinking and spanking now.
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