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Magic: the Gathering - Innistrad
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I don't know how many people here play Magic: the Gathering, but the latest expansion, Innistrad, has 'transformations' as a major gameplay mechanic.
The setting is based on classical gothic horror and features a great number of things like vampires and werewolves. We're just now getting a look at some of them, but they look pretty cool. I'll upload more as they become available Here's some examples: Edit: I'm working on finding as many B&A pics as I can, preferably full art, but I'll see what I can do. Also, the creative team recently released an article half-dedicated to the nature of Innistrad's werewolves, including a paragraph detailing the transformation! "The transformation process is harrowing for the lycanthrope and incredibly disturbing to any witnesses. The eyes change first, the whites darkening and the iris filling with color. The claws go next; the hands elongate, knifelike claws extend from the fingertips, and the thumb forms a claw back near the wrist. The muzzle thrusts forward out of the human's skull, and the teeth jut through the gums in sharp points. Bones crack as they rearrange. Marrow spills into the bloodstream as ribs and skull fracture and telescope. Thick, wiry fur pushes through the skin, often pushing out normal human hair. The tailbone elongates and becomes a shaggy wolf's tail. Metabolism speeds up, increasing blood flow, oxygen flow, and glandular production, creating cravings for protein and fat. Any clothing that was worn at the time of the change is generally torn to shreds and falls away. If a werewolf dies in beast form, it changes back to human form, a process called death reversion." Full article: http://www.wizards.com/Magic/Magazin.../daily/stf/163 Scroll halfway down for the werewolf stuff. |
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So Excite
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"Each form she takes is an exploration of the senses."
Nice |
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That quote would work for any shapeshifter, but I actually find it intriguing...
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Looks like there will be a Day/Night mechanic aswell. And I am also quite excited for the expansion on the werewolf type. :D
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Yesssssssssssssssssssss I'm So Pumped
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There's a legendary creature for each of the big tribes (Humans, Vampires, Ghosts, Zombies, and Werewolves). The Vampire is your standard Northern European nobility trope with two abilities; one for feeding and one for controlling: 1R: Deals 1 damage to target creature other than herself. That creature now counts as a Vampire. Put a +1/+1 counter on her. 3BB: Gain control of target Vampire as long as you control her. And yes, she's red and black. (Chaotic Evil) |
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There's a white card called Cloistered Youth that apparently has a girl transforming into a demon, so I'm sure the EC group will approve. Hasn't been spoiled yet, though, so no complete images.
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No process shown. I like that garruk will transform
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The full spoiler complete with its artwork, is now viewable here: http://www.wizards.com/magic/tcg/art...nistrad%2Fcig#
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For those of you who don't want to bother looking through them all, there's nothing processy, just a lot of before and after forms. A good few of them are women, though!
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Oh man, this actually sounds super awesome, I used to play a lot of Magic as a kid and this seems like a really cool gameplay twist.
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- Starts as human; - If no spells are cast on the last turn, they transform into Werewolves; - If the creature is a Werewolf and two or more spells are played on the last spell, the Werewolf reverts to human. Some transformations are more controllable, like mana cost or effects. However, the controlled transformations may lead to more power, but at a cost. For instance, Clustered Youth's transformation is more powerful, but chips away 1 life at each of your upkeep. Or in the case of the "Dr.Jeckyll" card, the transformed form had insane power, but very little toughness. Some of those transformations, you can't transform back from, so it can bite you in the keister if you're not careful. Garruk is one of those examples... Quote:
You might need to buy card protectors for those... |
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Yeah, flip cards were kind of lame. The art was cramped, the text boxes were cramped and it was difficult to figure out which side was up when they were attacking. DFCs just feel more elegant. And they were hella fun to play with in limited.
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I'm mostly a White player, but I have a bit of experience with every colors. |
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Oh true, I completely forgot about the Kamigawa ones! Having double faced cards would work better for sure, I really like the setting/theme that they're using. Hmmm, if only I could track down someone I can play cards with!
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http://www.process-productions.com/f...9&d=1306990460 And while it wasn't in-game, Fallen Angels were transformed Serra Angels, they actually put out a comic for that once. Also, I have to ask, please, where is your signature pic from? It's quite.. hypnotic :) |
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the instant problem I see with the transforming cards is they are Double faced, that means they are basically marked cards
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One of my friends got crazy luck and scored three rares (regular, foil, and the DFC) in a single pack. |
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Ok ok, its from Digimon Xros Wars. |
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Thanks.
As I recall, the comic wasn't very good; evil dude jams the horned crown on the angel's head, and zap! she's a Fallen Angel, then the evil dude mopes and feels guilty for most of the comic, and the story never really goes anywhere. I believe there's another card in the game with a picture of an old witch-woman making one of those horned crowns, I don't think they ever explicitly made the connection though. |
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The creative team just released an article on werewolves on the main Magic site.
Of interest, it gave a description of how they transform. I've added the paragraph and link to the full article to the first post. Enjoy! |
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