Re: Evil conversion(for the lack for better term)
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Re: Evil conversion(for the lack for better term)
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I also remember it facinating me for reasons I didn't understand then. |
Re: Evil conversion(for the lack for better term)
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This tutorial should work. Just one thing: PLEASE don't comment in English. It's not Youtube, and it's Japanese-based, some people simply do not want to see foreign languages. (Close-minded? Well, imagine some foreigners step into your home, start watching your TV and talk gibberish. That's kind of how they feel like.) However, if you can communicate in Mandarin, Spanish, or German, you may do so over here: http://tw.nicovideo.jp/ - Mandarin http://es.nicovideo.jp/ - Spanish http://de.nicovideo.jp/ - German No English service. Weird, right? |
Re: Evil conversion(for the lack for better term)
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Re: Evil conversion(for the lack for better term)
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Re: Evil conversion(for the lack for better term)
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Re: Evil conversion(for the lack for better term)
I would comment that the japanese do post in english youtube, in japanese. So I guess a bunch of foreigners did come into my home and start speaking gibberish.
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Re: Evil conversion(for the lack for better term)
It maybe that Japanese people do that Soban, but is it fair to punish one group of foreigners for the crimes of a different group because they happen to be from the same country?
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Re: Evil conversion(for the lack for better term)
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But another thing is, when there are Japanese posts on Youtube, chances are that Japanese post comments on jp.youtube.com, where only the interface language changes, comments from all over the world simply go into one giant column. On the other hand, the foreign language services on nico have comments completely separate from each other. Many has already complained about niconico not having English service, even if it's more commonly spoken than German or Spanish. So what Ilparazzo mentioned may just be the truth. :rolleyes: |
Re: Evil conversion(for the lack for better term)
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And personally, I think the explanation is the intrinsic prejudice and xenophobia in Japanese culture. |
Re: Evil conversion(for the lack for better term)
rb9: One problem faced when creating a game like that is making sure 'what your playerbase wants' and 'what the game rewards' line up.
Best way to describe this is via a flash game I recently played that was very well done but failed completely in this regard. The player had to navigate to avoid objects that floated towards and past the player at increasing speeds. If the player was hit they lost life and got semiraped by a wild assortment of tentacle appendages. 'What the player wanted' was to see some tentacle action, but 'what the game rewarded' was avoiding getting tentacled up. This creates the problem where the player has to choose between winning the game and avoiding the payoff, or purposefully attempting to lose the game to get what they're after. What this creates is a state where the entire 'game' concept goes out the window, and the author may as well of just of created a noninteractive slideshow of tentacle positions. In order for a game to be a valid medium for what you're trying to do you must make game mechanics and desire line up. A perfect way to do this would be (as you suggested) have the player play as the seducer (or even multiple seducers) rather than the seduced. An example would be a female character who has been cursed with a lust spell, that can only be lessened by infecting/corrupting other females. She walks in to a town with a gauge/timer gives the player a sense of tension. |
Re: Evil conversion(for the lack for better term)
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