free hit counters
The Process Forum - View Single Post - A discussion about tails in TF sequences
View Single Post
Unread 04-19-2008   #3
treason
Talkative mute
 
treason's Avatar
 
Join Date: Jun 2006
Location: An urban cave
Posts: 279
Re: A discussion about tails in TF sequences

For tailmon, I would say that Tancred's idea is the best since the tail is pretty bloody long, and would take a fair amount of panels as you have already experienced, but I think that in other cases, the limit on panels for a tail growth before it gets too dragged out is around 6-7.
__________________
I just want to beat up some guy that makes monsters in a sky fortress for no reason other than to annoy the neighbor kids.
treason is offline   Reply With Quote