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Thread: TF Flash Game
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Unread 10-05-2008   #31
monomonkey
it's monkey twice!
 
Join Date: Dec 2007
Posts: 175
Re: TF Flash Game

Coder's rule #1: You will always forget something.

I know how it goes.

I've implemented all of the changes and then some. As I wrote before, the new code really has a tendency to notice edges. I found out that it's the left and right edges that it's hitting more often now, so I've loosened all of those up. If the left edge is around 10-20 pixels under the "ground" on a raised platform, she'll think it's a wall and stop walking forward. So I had to either raise the platform or drop the wall. Again, no big deal.

I realize I should've kept a changelog, despite not having old versions anymore.

0.0: released.
0.1: Revised 3-3 to be slightly easier
0.2: Revised 1-3 to be slightly easier, placed another reset button near 3-3's finish.
0.3: Fixed hit detection! (Thanks Tolka!) Made 1-3 even easier. Hopefully reduced some of the lag in some stages. Improved "look and feel" of some stages that I felt were lacking. Also added the first cheat!

Revised edition is in the first post.

So now that everything works (hopefully), I still need ideas on where to go from here. Stages, triggers, post-animations, etc.

Last edited by monomonkey; 10-05-2008 at 05:45 PM.
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