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Unread 10-16-2008   #112
Tolka
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Join Date: Jun 2007
Posts: 32
Re: TF Flash Game

new animations look good. if you wanted to use the old idle animations to you can probably either add a global variable toggle to one or the other. or Math.random to play either idle randomly.

I also had another idea that would fit in the jungle stage. giant flytrap plants. set to a trigger and timer such that if you stand on them to long they snap shut and turn you into... uh... a bug? maybe a moth or something? moth or butterfly would probably look better anyway. and you want to force the player use them as platforms, so the ground could have an extra plant transformation attached to it. or if you don't want to do a plant, it could have a mist with a different effect attached.

also had a goofy idea for one part of the strange new world set. since it's Pokemon. actually grab Pokemon sprites and art, take some, and setup a Pokemon battle, on the actual screen setup ect. put in some platforms or something. and make the player dodge the combat animations as two Pokemon, or trainers, or whatever the heck it is, fight around her. not sure just how many attacks involve projectiles come to think of it. may have to add to the normal effects so the player can't just hide in a corner.
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