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Unread 04-25-2009   #21
monomonkey
it's monkey twice!
 
Join Date: Dec 2007
Posts: 175
Re: TF Flash Game the Second

I don't like doubleposting but seeing as this is vastly different from my old post and I don't want them to blend (and because I want to be the first one on page 2...) I'm going to post again.

One quick note about the cow / bunny stages--I consulted a friend of mine (an actual artist!) about the looks of the new sprites and got a few suggestions made for them, but overall they got a thumbs up so I'm going to go ahead and animate them once I make those changes and write up a list of dialogue just like this post.

So I like the idea of having external text files quite a lot. I figure I can basically animate everything, write up the ideas for unique text, and just have you fill it in. If there's any more unique text you want added in, it will be easy to include it. The best part is that you can see how it plays with the pre-existing file right away.

Here's the dog stage with the dog text file with what needs to be filled in, the contents of which are:

&ears_1=
&ears_2=
&ears_3=
&mind_a1=Collar level 1 (ball not triggered)
&mind_a2=Collar level 2 (ball triggered)
&mind_b1=Ball level 1 (collar not triggered)
&mind_b2=Ball level 2 (collar triggered)
&eyes_1=
&eyes_2=
&eyes_3=
&fur_1=
&fur_2=
&fur_3=
&nose_1=
&nose_2=
&nose_3=
&tail_1=
&tail_2=
&tail_3=
&feet_1=
&feet_2=
&feet_3=(This is triggered if her hands have also been triggered) (These two only apply when she is in the final mental state)
&feet_4=(This is triggered if her hands have not been triggered)
&hand_1=
&hand_2=
&hand_3=(This is triggered if her feet have also been triggered) (These two only apply when she is in the final mental state)
&hand_4=(This is triggered if her feet have not been triggered)
&smile_1=
&smile_2=
&smile_3=
&tongue_1=
&tongue_2=
&tongue_3=
&wag_1=These three wags
&wag_2=are based on the
&wag_3=lack of a tail
&wag_t1=These three wags
&wag_t2=are based on the
&wag_t3=inclusion of a tail
&win=
&lose_1=
&lose_2=
&lose_3=

When not specified, 1 2 and 3 follow the basic mental pattern that I've posted several times now. Again, for the people writing for me (thanks again, by the way), if you think there's something that would be neat to have added in, feel free.

By the way, if there's a facial expression that you think doesn't line up with the context of your text, I'll remove it. The basic animations across all of the stages are: looking up, looking down, and smiling. The dog stage has her wagging her tail as soon as both the tail and the wag cards are paired. She also does a doggy tongue thingy when you pair the tongue and get a mental state. I'll add others if people think something else can go in.

This file is the dog stage, but it still does not have any text. Its purpose is to allow the writers an easier understanding of how their dialogue will fit in with the existing animations. If you would rather write your own text and keep it for yourself, that's fine too, but for people expecting this to be a new game, it's not =p

Edit: For the few people who got this, I received a PM about some bugs I missed. I have re-uploaded it with these corrections made.
Attached Files
File Type: zip OsakaDogImport(Fixed).zip (16.6 KB, 141 views)

Last edited by monomonkey; 04-26-2009 at 02:57 AM.
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