Quote:
Originally Posted by GGR
That is a good question. I'm still trying to figure out which would be best. Problem is, if I do go turn based, it won't have multiplayer or online versions. But if the game is active, then I need to really work hard on making the interface work because of there not being any pause. The later would be problematic considering the sheer amount of things you would be able to do. Point is, that part of it is still up in the air. I could always make two versions, the core itself is pretty seperate from the presentation.
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Well, one thing I've seen a few times in multiplayer rpg-like games is setting a time limit for each turn. Even if it's just five seconds or so, giving players that extra moment to take in the situation and make a decision is helps prevent imbalance between players with different typing or clicking speeds. Of course, the amount of time to give is a problem, depending on the situation and number of options available.
One variant I've seen was there being a limited time during which all players selected what action to take, followed by a resolution phase where those actions were taken according to initiative order.
That said, I hope you'll forgive me for suggesting that any game based on fetishes and/or sexual activity should have substantial single player content. Though it's selfish of me to say it, not everyone has someone they can play fetish porn with.