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Unread 03-10-2010   #27
Clickme
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Join Date: Jun 2006
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Re: Final Fantasy XIII

Aye, but the idea of no towns was brought up in an interview which explains that having these L'cie in towns would cause widespread panic due to the Cocoon citizens stigma against everything Pulse. It wouldn't make sense to have them casually buying and trading goods in towns that absolutely fear them. The choice to make the main character's outcast is what drove the reasoning behind the Network Shops idea.

The linear design of most maps actually works against the player, as to leads to a lull in awareness, making it easy to pass up Treasure. On complicated maps, PLayers are naturally looking everywhere to figure where to go next. On simpler maps, people tend to space out and jsut blaze forward.

@TF-Viewer: Yeah it gets much more involved. I've actually had to retry battles a few times after neglecting to make use of different Paradigms. Once you hit Vile Peaks, you really NEED to start playing strategically.
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