Re: the elder scroll 4 oblivion
I simply edited the custom race I was playing to be around 7 feet or so. Small enough to fit into caves and houses, but big enough to make an impact. This was the only way I could actually play as a larger character. Using the 'setscale' function didn't move the camera in any way, so you could be 20 feet tall, but your actual size would remain normal. As in, the normal 'hit box' or 'collision mapping' was still normal. Had to pretty much clip through someone to even get the option to talk to them. Not to mention it was pretty immersion breaking when in 3rd person they reach your hip and then in 1st person they are eye level. :-/
On a brighter note, I think Bethesda fixed this with more recent games like Fallout 3. The 'setscale' function in Fallout 3 alters the camera, collision, movement speed, and damn near everything except jumping. When you jump, you reach a height that a giantess could be expected to reach. But then you sort of hove in the air as you only 'fall' your original size. When you are taller than buildings and you jump, it can be fatal. O_O (I suppose it makes sense in a biological sort of way what with gravity and all. Apparently nothing can reach that size without gravity literally crushing it down to smaller size. SCIENCE!)
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