Quote:
Originally Posted by FullMetalX
Actually, the M-Rating is the gaming equivalent of an R-Rating. M is the 17+ rating. It says so right on the box. M - Mature 17+.
EC - Early Childhood = G
E - Everyone = PG
E10 - Everyone 10+ = Low PG-13
T- Teen 13+ = High PG-13
M - Mature 17+ = R
Unless the MPAA immediately starts rating video games, the ratings for them aren't gonna change. Besides...the ESRB ratings make more sense.
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Close. The original ratings letters the ESRB wanted were the MPAA ratings to make them align. Except for EC, they are essentially identical:
EC = no MPAA equivalent.
E = G (Everyone/General Audiences)
E10 = PG (Parental Guidance Suggested)
T = PG-13 (13+)
M = R (17+)
AO = NC-17 (18+ because 17 is a tender age, apparently)
Quote:
Originally Posted by sodacat
The MPAA's ratings are crazy and don't make the least bit of sense. Back in the beginning it was plenty sensible. G was OK for anyone to watch, PG is either for adults, or for teens that adults trust to understand the material, and R is porn.
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They're about as sensible as the ESRB ratings. G = all, PG = no young kids, PG-13 = older kids, R = adults, NC-17 (X in the olden days) = porn. PG-13 came about in the 80s (Gremlins I think was the big catalyst) because there was too wide a gulf between PG and R. Gremlins didn't have a lot of sex, language and human violence and wasn't really an R, but the gremlin decapitations/microwaving, Stripe's death and the bar scene were a little much for the under-12 crowd.
Quote:
Originally Posted by sodacat
Games are so much easier to decrypt. Imagine every game starting as E. If it has violence against humanoid targets and it's Teen. Blood and violence or explicit sexual situations and it's M (although it's way more of the first than the second). Violence against cartoon figures might bump it up to E10 (a silly rating, honestly, but I can kind of understand it). If a game is only edutainment it gets hit with EC to prevent six year olds from accidentally asking for it. AO only exists to prevent pornographic games from being made and sold in the mass market (pity).
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Probably because games are a much more limited form of art where you can guess the amount of violence solely from the rating. From my brief search through my games ratings the other day, the only games I had that didn't have the word "violence" on the back were Guitar Hero and Rock Band. The movies "Harold & Kumar Go to White Castle" and "Sex in the City" were both rated R for reasons that most video games would be rated AO for and both were relatively violence-free.