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Originally Posted by Lat
Got it on preorder. I'm installing it on my main pc after I update everything. Haven't tried it yet but it looks cool.
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I actually
noticed that.
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Originally Posted by Nihtgenga
Played it? Mate, I hadn't even heard of it until now.
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Well, now you do. And to summarize all that I've heard and gathered from reviews, gameplay videos, and critics...
BRINK is set in the future, where sea levels rise and anyone living by a coast goes on a make-or-break sea adventure to find a supposed floating city made for such a mishap. A lucky group make it and are welcomed onto the city (Known as the ARK) with open arms.
However, due to dwindling resources (A city made for 5,000 housing 50,000) and loss of contact with the outside world, conditions turn to the worst as water is put to ration and a revolution begins. Enforcement, once a small policeforce, now work as a army to fight back the Resistance.
The game itself combines factors from several games. Gameplay is a mixture of basic FPS features with a slight class based system in-game to allow for small variances to character. These classes are not weapon restricted as far as I know. What makes the game spot-light worthy is the integration of
parkour into the mix. Like Mirror's Edge, players can run around obstacles and jump around like they would in real life (Assuming your semi-athletic) but at the same time reduces it all to aim and a single button allowing for smoother movement in a fast-paced dangerous environment.
Customization is also something of note, a player being able to take several basic human bodies and customize them from the skin and up. Clothing, pants, accessories, tattoos, even slight aesthetics to guns. This not including actual customs that can be added to weapons and changes to classes.
So far the two major developers I've heard on this were Bethesda and Splash Damage.
Quote:
Originally Posted by Nihtgenga
Huh. Clicked the link, got this.
For fuck's sake.
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Well, dunno about that. But if you wanted to just see it,
http://www.youtube.com/user/BethesdaSoftworks