>Cow Girls

>Flash Game
8D
>No combat system
D:
Consider me on board for this anyways. I've been wrestling with my Flashpunk platform engine long enough, I should probably take a break from it. But I've been more or less brainstorming these kinds of games too. I've been more or less trying to come up with some sort of harem game with a few delicious mind control elements. Judging from you've got written here, some elements I've got can probably jump in here.
First off: Divisions of duties-I meant to have several components of a well-maintained harem, instead of the usual "Every woman's duties: Cook, Clean, Coitus" that many games seem to go with .
- Body Guard/Security: They are the more muscular and combat-oriented women. They do a lot of heavy lifting. Aside from their breasts, that is.
- Sexual: Self-explanatory.
- Singing and Dancing: They provide atmosphere, as if they were passive cheerleaders. You may see them making out in the background, playing instruments, or doing both.
- Secretarial and Design: They manage the harem when the master's unavailable and make sure everyone presents themselves in the best way possible.
- Milking, Cooking: They're trained to cook spectacular dishes that are both tasty and healthy. Many, if not all may contain breastmilk.
- Cleaning, Gardening: They have no problem getting a little dirty. Not in the sexual sense.
- Research and Development: They do SCIENCE. Stuff involving machinery, too.
When it comes to judging a cowgirl, there should be more judge than her milk production/quality. Aethetics is definitely a must (for advertising agencies) and Joy (for possibly getting more cowgirls).
Oh, and there should definitely be different flavors of milk. I will not help in a cowgirl flash game if I can not raise one of them to lactate with a hint of caramel.