Quote:
Originally Posted by Muhznit
Ah, but now you run into the problem of aethetics vs. stats. What if someone wants a cowgirl with the whole furry package and she does nothing but administrative tasks while lying on her two pairs of beach-ball sized tits?
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In this sort of case the potential solution I see is stat altering equipables, essentially outfits that give bonuses. So while this worker cow may have lower intelligence, somehow fitting into a business suit will give her some bonuses to make up for that gap. We could also imagine that having a non-anthro admin wearing the suit would be less useful since they would already be near the max capacity to begin with.
My current concern is scheduling activities for the cow girls. There are many ways that this can be done and I want to try and pick out the best sort of system for what we need. I like how Otherworld has the multiple rooms and drag and drop systems for placing characters into a role. It also uses a quarterly time frame system where days are split up into 4 shifts.
I'm imagining a being able to queue up cows in a room and select which specific action they are to do and choosing whether you are personally aiding them or not by placing yourself in that same room.
A list of possible actions/interactions with the cow girls might be good to come up with.
I'm also thinking of using the 6 day weeks, 5 week months system that harvest moon games use. I doubt seasons would need to be included.
And I'm thinking a no on the bulls idea unfortunately.