free hit counters
The Process Forum - View Single Post - Brainstorming for Cow Girl Flash Game
View Single Post
Unread 08-12-2011   #47
TickTock
Cow Girl Enthusiast
 
TickTock's Avatar
 
Join Date: Nov 2006
Posts: 62
Re: Brainstorming for Cow Girl Flash Game

Quote:
Originally Posted by Tinn View Post
Ah, thanks for the compliment, SoylentOrange.



...If you'll allow me to extoll the virtues of my own ideas again, since the 'cowgirls have advantages from bodytype and from personality' idea means that the 'type' of a cowgirl is not purely dependant on body-type, strategies based on having different types of cowgirls could still be as complex as they would be in a game where body-types are the only limiting factor.

Unfortunately, the easiest way to preserve strategy with this option would be strictly limit the improvement of abilities a cowgirl doesn't have advantages for, e.g.: if a girl doesn't have the 'good milker' advantage, she'll never give more milk than an average human, barring ultra-rare game events. It sounds like the general consensus is to allow substantial improvement of any cowgirl, though. Ah, well.
Unless I misunderstood you, this is the idea I'm going to use. I'm going to allow cows to gain any body type they want which wont matter as that will be mostly an aesthetic choice. The defining factor of whether they can max out milking or what not depends on which specialization they take, which they can have a max of say 2 specializations at a time.

This allows for players to have cow's look however they want, get the appropriate flavor text for actions, and need to mix up their cows to take advantage of all the specializations.
__________________
Creator of Cow Girl Farmer and Feeder Fantasy Text Game
Download links at my blog.
TickTockGames
TickTock is offline   Reply With Quote