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Originally Posted by SoylentOrange
The skills are neat, but I'd be wary of laying too many on at this juncture.
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Fair point on the skills - It's an easy area to bloat. I guess it'd make sense to work out what kinds of activities definitely will be in the game, and only then to work out what skills would actually be needed to support them.
One of the things that will determine a lot of the game's content, as well as the kinds of skills to be included, will be worldsetting. A lot of fetish games seem to use the ol' sword-and-sorcery standby of "Lazy Medieval" (i.e.: theoretically "europe in the dark ages," but with a bunch of anachronistic elements thrown in), but there's no reason why this game couldn't be set in the present, the future, or any other interesting time and place in history. Shinigami, have you decided on a particular setting? Or is that in the to-be-brainstormed pile?