Re: Brainstorming for Cow Girl Flash Game
I'm partial to the ambiguous contemporary setting oppose to use strictly pseudo fantasy, or the lazy medieval mentioned. This is taking place in a rural area, so it will always have a feel for behind the modern times. I'm thinking of some thing like My Neighbor Totoro, where it was something like modern 1950s, but the rural-ness made it seem so much more homely and "Back in the day." Another reason why I think that kind of setting is nice is that it worked so well to have the magical elements blend perfectly well and it was not strange to see the odd car or bus (Not the cat bus mind you) or telephone pole.
I feel the need to stay away from hi-tech for this setting so I'm torn about having scientist and research types. It would be fine to have the random unknown Phlebotinum that is so hi-tech it behaves like magic but beyond that I don't believe farms need fusion reactors.
Also, every time I think 1800s or industrial anything I automatically think of the steam punk Victorian Era and Top hats. Milking machines designed in this mindset look nothing short of nightmarish in my mind. XD
Sorry if this response seems a bit rambly, but I'm toying with getting basic game engine components together.
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Creator of Cow Girl Farmer and Feeder Fantasy Text Game
Download links at my blog.
TickTockGames
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