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Unread 08-16-2011   #68
Skalla-Grimm
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Join Date: Jan 2009
Posts: 374
Re: Messing Around in 3D

Quote:
Originally Posted by GenYun View Post
The one thing you should try to avoid is falling into the cookie-cutter trap. Try to mix it up a bit when coming up with new ideas. For example, while he started off as a pretty good 3d artist on deviantart and hereomorph, Nightmarehero's stuff has become stale and unimaginative. Not because of lack of skill, but because he churns out pretty much the same image over and over, and worst of all, he completely ignores advice or critique. It's good that you decided to start showcasing your work from the very begging so you can learn for your mistakes and reap the benefit of other people's experience through feedback and suggestions.
On the bright side, his stale repetitiveness made me think "I can do better than that!", and here we are .

While I am of the opinion that there is no such thing as too many werewolves, I do plan to eventually do some big cats. One day. In the future. With the werewolves there probably always be some strong similarities just from the fact that the models I use have limits as to what they can do. Within those limits though I expect I'll always at least the vary the characters. Amy and Steph have different builds and different body language, even when they turn into black werewolves with the same fur texture (at least, they're supposed to...).

On a related note, I'm mildly frustrated at how lingerie and glamour wear crowd out the normal casual and business attire in the available clothes. Which I suppose is a strange complaint from someone who does erotica renders.
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