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Unread 08-29-2011   #6
lordsathien
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Join Date: Feb 2006
Location: Georgia
Posts: 42
Re: Magic: the Gathering - Innistrad

Quote:
Originally Posted by Craper View Post
Looks like there will be a Day/Night mechanic aswell. And I am also quite excited for the expansion on the werewolf type.
Werewolves are in red and green and their changing isn't entirely controllable (yay?). If I recall things correctly, at the beginning of each upkeep, if no spells were played during the previous turn the Werewolves transform into their Human or Wolf (I'm assuming there are some Wolf <-> Werewolf cards, it'd be kinda lame to just be Human and Werewolf) form. And the other side says if two or more spells were played on the previous turn, they transform into their Werewolf form.

There's a legendary creature for each of the big tribes (Humans, Vampires, Ghosts, Zombies, and Werewolves). The Vampire is your standard Northern European nobility trope with two abilities; one for feeding and one for controlling:
1R: Deals 1 damage to target creature other than herself. That creature now counts as a Vampire. Put a +1/+1 counter on her.
3BB: Gain control of target Vampire as long as you control her.
And yes, she's red and black. (Chaotic Evil)
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