Re: Brainstorming for Cow Girl Flash Game
An artist for money, eh? I'm interested. Specifically $815 by January (Yeah, I'm blunt.)
Also, check this out; here're some concept/story ideas (They all work together and are pretty simple.):
1. (The point of the game.)
The cowgirls are employing YOU to manage them. They're YOUR boss. If you fail, you get fired.
2. (The back story/prologue)
The cowgirls are a unique race and are of a tribal culture; they tell you how you need to manage them, dictated by their culture. They can only have offspring by using a human (a male, I guess.) However, there is a selection process; a smart, well-rounded, human=healthy offspring (Enter the management gig.) Also, only one generation of offspring can be made per human. The tribe can't get pregnant with the same human twice, even for the offspring (They're heavily dependent on humans for that reason and that's why there's a revolving selection process for a mate.) Something in the past made the tribe that way; maybe they're an ancient artificial race. But that doesn't really need to be elaborated.
3. (The cowgirls' relevance and motive.)
The tribe's milk cures cancer...Yes, cancer... And all other diseases. That's why the tribe has good money. They can manage the work on their own, but you are a necessary/expendable accessory... And a means of entertainment.
4. (The reason linking your character to the cowgirls.)
This is also a reality T.V. show, that is sponsored by the tribe. It's their primary means of finding mates (And an extra source of income that they use for charity...Towards theme parks...And championship fights.) You have been selected to be on the show after applying for it.
5. (The flow of the game; a lot like a typical hentai dating sim.)
You are competing against (npc) unnamed contestants (You choose their difficulty level at game start and they have very rare appearances, if at all.) When you succeed at goals given by the tribe (managing their various tasks and...developments), you earn cash which allows you to date a cowgirl of your choosing. If you focus on one girl, you eventually get an ending involving a monogamous relationship with her. If you focus on many/all, you eventually get a contract to manage one of the many branches of the tribe and become fuckin' rich...You also get your own theme park...maybe...probably not.
6. (When and how the H-scenes take place.)
The H-scenes and process will be "off camera" except to the player. On game start, you choose the personality type of each "class/job" for the cowgirls. This mixes up their base appearance, how you succeed in tasks/mini games, and how you achieve branches in ...development (Adds to replay value.) The number of cowgirls the player deals with is equal to the number of jobs the tribe needs.
7. (Added replay value and depth while keeping the development load low.)
Modifications to the cowgirls are reversible (except for personality, which can only be modified in a new game/save) so you can see multiple branches in one go.
The premise is a little tongue-in-cheek, but c'mon, we're talkin' about B.E. themed cowgirls here.
I'm pretty sure other mechanics or ideas can be worked off from these ideas, so I'll leave it at
Last edited by Memo Pad; 08-31-2011 at 06:34 PM.
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