Originally Posted by Enji
@ Memo Pad
1. I absolutely LOVE this idea
(Cool.)
2. Seems kinda hokey. And it seems to add a level of fake difficulty.
(This is the back story; it's not part of the gameplay.)
3. Again, seems hokey.
(C'mon, I just can't see this game sticking close to realism. It's purely focused on entertainment.)
4. With the game having you run the milk farm, manage relationships, and everything adding a game sjow on top of it would be overburdening the player imo.
(The game show is just part of the story, not part of the gameplay. Little else is being changed; if anything, it's a bit more streamlined 'cause the each cowgirl class is limited to the number of duties in the game. When you switch to a different cowgirl "in game", her "instance" solely involves the duty(s) linked to her class. It's just like a regular text based H-game, with possible real-time mini-games included. Let's say just limiting the number of classes to eight will be just like an H-game with eight girls to switch around with.)
5. Same as 4,
(The other contestants are just part of the story; not involved in gameplay other than a justification to have difficulty levels to choose from. Higher difficulties might mean fewer mistakes are allowed or there's "more milk to collect" because the "other contestants have collected a lot"; it's just an excuse used for having difficulty settings. Maybe a higher difficulty setting unlocks "special" H-scenes.)
6. Halfway defeats the purpose of the game.
(I don't understand what you mean here. I'll try to clarify. At the beginning of the game, you can select the personality type for each class; let's say, the Milker, Cook, Farmer, Dancer, Bookkeeper, ect... all have their individual appearances, ie., hair color, hair style, outfit, etc... You can choose a personality type of ie., rough, calm, mature, hyper, tomboy, ect... for every class; the personality you choose, be it the same for all, or mixed, changes their appearance a little ie., hairstyle/length, facial expressions, ect... This will also change the H-scenes for each character as well as how you get the scenes. To a limited degree, it diversifies the flow of the story; it gives more story paths for that character. Hence, giving it pretty bad-ass replay value, caters to the kinds of personalities the player likes, and allows the player to give the character(s) they like, the personality they like. As for the "off camera" thing, that's just story. It means that the player and the character are doing "things" away from the camera crew. You, the player, will be doing and seeing these "things" in game though.)
7. Excellent suggestion. Thumbs up for this.
(Cool, I'd figure this works well for gameplay and story. For gameplay, it streamlines and adds replay value. For story, the tribe can reverse their modifications in case they want to go on vacation or something. Waterbeds can be undone so the character can "walk" to where they need/want to go.)
I already threw my 2 cents, thought I'd throw in 2 more.
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