Quote:
Originally Posted by Memo Pad
Sorry, I've gotta clear some things up a little. Read the stuff in the parentheses above.
The programming's not that tough for this, just a little redundant ; I can do this in html (Well, that's the only programming language I know :s Granted, I'm pretty sure ActionScript will be much more efficient.) It's a lot of work for the artist; but the gameplay's pretty simple.
Oh, and for saving the game, I hear Python is a programming language that can do that and it's supposed to be simpler that C++ and other languages that can save to hard disc.
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Ah thought with those things you were talking about ingame which would have made it suck imo. Backstory is alright and everything, but truth be told, no backstory at all would be the way to go. That way you can let your imagination go anywhere it wants to.