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Unread 08-31-2011   #118
Memo Pad
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Re: Brainstorming for Cow Girl Flash Game

Quote:
Originally Posted by Enji View Post
Ah thought with those things you were talking about ingame which would have made it suck imo. Backstory is alright and everything, but truth be told, no backstory at all would be the way to go. That way you can let your imagination go anywhere it wants to.
Coo', I feel ya man.

Quote:
Originally Posted by Shinigamis Past View Post
Saving data isn't so bad with Flash as there's a class called "Shared Resource" that essentially saves data into a relative directory somewhere in the user's appdata folder. My fear is just making saves unreasonably big since there's a ton of info being saved in huge arrays. It shouldn't mean bigger than a few megs, but that's huge in terms of flash file data.
Performance issues may also crop up since this is sort of uncharted territory for me, but it shouldn't be too bad.
I'm still REALLY new to actionScript/flash and hearing that there's a way to do some sort of saving is very cool. I'm pretty sure you'll find a way to tune up the arrays. I think I'll ask a friend of mine who's familiar with many programming languages about this; maybe I can get some hints.
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