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Unread 09-01-2011   #125
TickTock
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Join Date: Nov 2006
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Re: Brainstorming for Cow Girl Flash Game

Quote:
Originally Posted by Memo Pad View Post
I talked to that friend of mine and he recommended the code in the link below for this; I know little to nothing about it or if it's of any use, but here it is:
http://seantheflexguy.com/blog/2007/...obe-air-1-beta
I'm unfortunately not too knowledgeable about SQL myself since I've never needed to manage databases. From my limited understanding, SQL is great for apps that connect with a server that shares information with the client. I'm not sure how useful SQL is for purely local data type game that we are trying to produce but it's worth investigating.

If you want to know more about the project setup I'm using, it's a bit odd as there's not too much documentation as its pretty new. I'm using Flash Builder 4.5 in conjunction with Flash Professional CS5.5. This is different from the Adobe AIR or mobile projects.
The advantage is that I can write the code through the Eclipse based Flash Builder IDE and be able to debug (which is a nightmare in plain old flash) and be able to make my interfaces and visual do-dads in Flash Pro and have classes that utilize them automatically made for use in Flash Builder.
Of course figuring all this out took me a frustrating week, but it seems to be worth it so far.

On a different note, I'll also do some investigating into kick starter. Some buddies of mine used it for the game they are developing and was a huge success for them. I need to find out what I can get away with this being a H-game of sorts and if its even feasible (this is suppose to be free for everyone and I'm the only person working on this ATM). Eh, we can always dream.

EDIT: As for the tagging for player preferences, I'm thinking I can add an extra field in the XML that uses tags that can be in checked against a list of the player's preferences. It shouldn't be hard to implement, but that's down the road.
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Last edited by TickTock; 09-01-2011 at 12:14 PM. Reason: Extra Notes
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