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Unread 07-27-2012   #192
TickTock
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Re: Brainstorming for Cow Girl Flash Game

There should be a hover text in a particular context that gives hints to what they do for the girls. I haven't look at those parts in a while so I'm not sure of the quality of the hints nor the exact behaviors of the foods. But when it comes to any sort of scaling issues (Leveling up), it can be safe to assume that those will be adjusted to be appropriately rewarding.

There is also the case that I'm removing the shift system in favor of a straight AP system and job/activity queue. This should allow for things like multiple milkings in a single day and other concentrated efforts.
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