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Unread 07-29-2012   #10
NMe
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Join Date: Jun 2005
Posts: 165
Re: Creating a process game: looking for artists

Quote:
Originally Posted by Drachen View Post
To target Macs and Linux, it's probably worth checking out MonoGame. I've never used it myself (or used XNA) so YMMV.
Cool, will keep that in mind. If it's not more trouble than it's worth I have no problem compiling it a few more times.
Quote:
Originally Posted by lonewarrior View Post
maybe you should talk to the guy that does corruption of champions.
No offense to him and all of his hard work, but an interactive text adventure is quite different from a well animated platform/adventure game. I'm not sure what good talking to him will do.
Quote:
Originally Posted by MeMyselfI View Post
I would strongly recommend using Unity over XNA. XNA isn't being supported by Microsoft anymore, and Unity can handle 2d just fine.

And, of course, Unity lets you use either C# or Java.
Where did you find an actual statement that XNA will not be supported? As far as I know it could still go both ways: either XNA will be deprecated in favor of a new API, or we'll see XNA 5. As it stands now, XNA 4 has no real issues even in Windows 8. The only "problem" with XNA games is that you won't be able to sell them in Metro's marketplace, and to be frank I'm not interested in that anyway. As far as I'm concerned Metro is a failure before it has even come out. On desktops that is, for touch devices and even laptops with touch screens it's fine.
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