Re: Discussion on how to fund a TF game
If the engine you're coding it on supports mobile compiling then just pump out an android/ios version and sell it on the marketplace if it's not x-rated. At .99 cents you will get hundreds to thousands of downloads by just people wanting to try out things.
Another thing you can do is if you're mobile is embed an ad into it. You could do this as well for a desktop version. Though I'd suggest keeping it subtle.
If you're going desktop only I'd suggest releasing it in parts. First part free, and paid content after that. Maybe 99 cents a chapter?
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