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Unread 04-04-2013   #6
googlymooglymaster
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Join Date: Jan 2006
Posts: 11
Re: Discussion on how to fund a TF game

I've never believed you could make a living off of making video games unless it was for a professional company and you've majored in that area. Most friends have told me even if they get a stable job working for game companies, their salary isn't ideal unless you make it big (Bethesda, Riot, Bioware, etc).

In terms of TF genre, even the best artists can't support themselves through commissions and just see it as an extra incentive to work on their hobby. I honestly wouldn't fund a game in the $100s of dollars either unless I was making six figures to throw money at a fetish. I do believe art is the hardest and most valuable part of making a TF game, however, which is why I've been spending 75% of my time trying to make my drawings look as polished as possible.
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