Quote:
Originally Posted by VavavOOm
That was my intention at first, to make the classic arrow movement and the stage scrolling along with the character. It made it very, very slow, so I resorted to this solution.
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Now hang on one sec. It made it slow somehow? What exactly did you do, render the entire game world on top of itself? Camera-scrolling shouldn't be a problem for flash. Either that or using min() and max() to constrain the transalation of the game world to within a certain limit in relation to the screen...