Wow, Brad! Glad you're enjoying the mod!
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Originally Posted by Brad
Whatever the Wax says the spell listing is for SPEL, you can addspell ###### to a follower, and if they have mana for it, they will cast it in combat. (which is a treat!)
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Also note, that the tweaks to the mod that make it so attractive to the AI also made it ASIS-compatible. ASIS is a mod of mods, basically a plugin you can run that will scan your spell mods and then attach compatible mods to appropriate NPC casters, and Macromancy now includes instructions on how to get that set up.
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Originally Posted by Brad
Also for MGEF, which is the actual magic effect of Wax, you can do:
playerenchantobject ###### ###### where the first number set is for an armor or jewelry item, and then the MGEF of Wax, making a piece of gear that causes the growth effect as long as it's worn.
You can also do:
playercreatepotion ###### with the MGEF of Wax, and it will make a potion for you that makes you grow. (If your Alchemy is high, expect to grow for a long time...)
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:O Uh, wow, I didn't know that would actually work. That's way cool! I was tossing around ideas to make growth potions etc. but I was never sure how I would ever implement it; I'd either have had to override the existing affects of ingredients or make totally new ones that would have shown up in alchemy-related loot, which seemed cumbersome. That does remind me, too, of an idea I had for macromancy-related growth and shrink affects: I was thinking of taking over the Lunar fire enchantment or whatever and the hunting enchantment that only gives 3 damage to animals, and turning those into shrink/growth effects. Need to experiment with that some more...
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Originally Posted by Brad
Sadly though, my followers who cast it do not grow beyond the setscale 10 limit, even with SKSE enabled and all that jazz. Can anyone get them beyond that size?
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That's really confusing... are you launching the game through SKSE, and not the launcher? I'm pretty sure if you launch it through the vanilla launcher, even with SKSE installed it still doesn't run, and you need to use the .exe that comes packed with SKSE. That's the only reason I can think of...