Quote:
Originally Posted by Harbinger86
That does remind me, too, of an idea I had for macromancy-related growth and shrink affects: I was thinking of taking over the Lunar fire enchantment or whatever and the hunting enchantment that only gives 3 damage to animals, and turning those into shrink/growth effects. Need to experiment with that some more...
That's really confusing... are you launching the game through SKSE, and not the launcher? I'm pretty sure if you launch it through the vanilla launcher, even with SKSE installed it still doesn't run, and you need to use the .exe that comes packed with SKSE. That's the only reason I can think of...
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Thanks for the reply!
I would def say you could take the red weapon enchant texture of something like, absorb health, and have it so the enchant would shrink a target by a small amount, and use the green texture enchant from like absorb stamina and make the target grow.
Only problem is most characters are very OP, and would kill something before the effects would take much notice, unless you made it so it would shrink them a lot, and grow you a little.
That way if you hit a target with a bow, or even sword, it would shrink them, let's say 25% or grow you 5%. (Rough numbers!)
But yes, I run SKSE as the main EXE, I have to for other mods as well.
I've also been playing around in the CK, and made a new race and follower, so I might can look into how to do things for the enchants.
I would say though, for your potions, you could put them on your vendor, have stock of like, 25, and refresh every day or so.
And what would be kinda nice would be to have a ticking growth like Wax or Swell, but slow it down just a little bit. My caster follower uses Wax twice and she's too massive for dungeons.

(Not that I mind too much!)
I haven't discovered how to add the Wax spell natively to the follower, but certain perks on the follower (and player) such as Stability in the Alteration tree makes the spells last quite a while!