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Unread 07-21-2013   #12
Akrystos
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Join Date: Jul 2013
Posts: 8
Re: Messing Around in 3D - and failing

Thank you all for the nice comments

But keep in mind these are the only passable results I had after almost two years of experimenting. And it's not like I can work any faster now. Most of my shots are still done with trial and error and have about the same chance to turn out bad they had a year ago.

@Rey-lin: I wanted to make a full transformation clip, but I am constrained by the morphs I can find and use.

For those who don't know how how Poser (and I think DAZ 3D too) works: You have a model (of a woman in my case) you can apply different morphs to, preprogrammed by the maker. These are things like nose length, body fat, musculature,... all controllable with a slider button. Unfortunately there is no "transform into wolf" morph available.

You can buy certain morphing packs who add different morphs to an existing model. I heavily used Creature Creator, which let me morph the ears, nails and a bit of the muzzle. Unfortunately there is no really an option for "Wolves". The creatures are more akin to trolls, goblins and gargoyles. That is the reason the muzzle is only as short as it is. I couldn't make a good wolf head with those.

Creature Creator add ons gave me wolfish looking legs, but to my disappointment those weren't morphs but separate 3D models you had to "tack on" your existing model (after deleting the original legs). So I haven't found a way of morphing the legs yet.

I have seen other peoples animation and most of the time there is a foot transformation of some sort. I don't know if those people made their own morphs or used existing ones, but any help/tips/information about those would be helpful.

@Skalla-Grimm: Yeah, in each video I can see a million faults. The pacing is wrong, the arm moves in an inappropriate way or the hand moves trough the body in frame X. The problem I have is that once an error pops up in the middle of a clip (like a shoulder dislocating) I can almost never correct it without deleting all the keyframes that come afterwards. And at that time most of the time I prefer starting over since fixing it would mean manually adjusting about 50 frames.

I know you use DAZ 3D studio. I never got that to work for me, so I stuck with Poser. Do you know of a difference between those? Do you have a manual or instructions for DAZ?

@Kantomaster1111: Sure there has to be a tail, but I can't find a method that works though.

I have attached two pics of how my tails look at the moment. The stump looks a bit cactus-ish, but still looks OK, but the full tail just looks wrong to me. I used a free model of Krystal of which I shrunk the body so only the tail was left and attached that to my model. But something goes wrong when I try to change the colours. The hairs become a bit transparent I think, so you can see the solid model underneath.

The texture room looks something like this:

And I still don't understand what any of this does.
Attached Images
File Type: jpg tailstump.jpg (78.3 KB, 82 views)
File Type: jpg tailfull.jpg (104.5 KB, 92 views)
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