Re: Brainstorming for Cow Girl Flash Game
Herp. Posting from my summer work at Germanistan.
Ive got a CGF clone made in Ren'Py - the same engine Katawa Shoujo used!
I made it in Ren'py to be able to use the Dating Sim Engine framework it has got.
It has all of the Flash version's features (the bust/waist/hips calculator needs a bit of tweaking though), plus a bit more :3 (like cow breeds and emails from neighbours/companies).
I've also vastly improved the GUI, by having all of the "planning", shopping and equipment upgrades done of all of your cows done in one heavenly screen, as well as automated food purchase, so you dont have to to the repetitive task of buying food all the time. I've tried to make the "boreing" stuff as efficient and streamlined as possible, so that you can enjoy the scenes and the fun more.
I'll try to add some story to it too, as well as a quick tutorial given to you by Comma & Hirasawa (From my CuddleCow story, which was in turn, inspired by the original flash version of this, lol). I'll most probbably have the whole setting placed in a post-apocalyptic version of CuddleCow's universe.
I'll continue to polish it a bit until I get back home in Sept (It still has a few difficult bugs). I can't post screenshots yet, because I forgot to bring a pendrive!
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Edit: I'm proooolly gonna add a battle system. I dunno yet. I was thinking of something simple and not too influencial (but relevant) though, so that it won't smother the main game. Something like patapon comes to mind.
Last edited by CuddleBeam; 07-30-2013 at 07:33 AM.
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