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Unread 07-30-2013   #207
Muhznit
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Re: Brainstorming for Cow Girl Flash Game

Quote:
Originally Posted by CuddleBeam View Post
About the story, I was thinking about having it be postapocalyptic - but not the "You're fucked" kind. More like "We're just a bit fucked, so it's OK."

Please read then gimme your opinions and feedback!

Humanity was all nice and well, until some world-wide disaster ocurred. This disaster mutated certain species, and spared others (like humans). However, after the disaster, leftover radiation remained. This radiation causes wireless communication to fail - and in the preapocalyptic world, everything was wireless. So the world deglobalized into a paradigm akin to feudal times.

So, in the end, people continued living thier lives pretty much as normal (they still preserve most of the technology and comodities of the past) but without being able to efficiently communicate or commerce with other towns (there is a plague of highly destructive mutants outside town walls. Inter-town transport is limited to the use of military vehicles - which is very expensive), so agriculture and farming become very important for each isolated human self-sufficient "community". You, the protagonist, are one of these farmers (a cowgirl farmer).


You start out by managing your first few cows, etc. However, your economic growth will be capped by the limitations of being in an isolated enviroment - You simply can't sell more milk if there is nobody else to buy it, and you can't buy better equipment because your town simply doesn't have them.

So.

Here is where the combat system comes in. An ambicious inventor NPC in your town has a machine that can make kilometers and kilometers of special tubing. The tubing is armored so that the mutants can't harm it with thier random attacking and destruction, and the tube can transport people and other goods a la Futurama. It also has cabling within it. He also provides you with a powerful but rusty Junkmech (Think of Tow Mater from cars in mecha version), which can carry and lay the heavy tubing between towns. (At this point of the game, you're a very sucessful cowgirl farmer in your community, so people give you some respect and they can trust you with certain ambicious missions, like the tubing plan)

However, there is a problem. You can't being the cabling from A to B with the Junkmech alone - the mutants will attack and kill you - so you need protection while you lay the tubing. There is where the combat system comes in.

A la PataPon, you have a "commander" (JunkMech) and an army (Merc's and cows if they are trained to fight. Cowgirls would have superhuman qualities, which could put them on par with the mutants in direct combat if they train for it). Beat everything on-screen, thus get the Junkmech from the left side to the right side of the screen to win. Once you win, Town A and Town B will be connected, allowing you to commerce and communicate with them, allowing you to buy different (potencially better) upgrades and stuff for your cows. As you expand your little "empire", you'll have to cope with rivals who have done something similar to what you have done, pirates, etc.

In the end you reunite humanity back to its former globalized state.


So, how about it?
Sounds like an idea that would probably be better split off into its own thread about another cowgirl game, but would wind up having the denizens of this forum asking "Where's the BE?"

Also, you don't strike me as the kind of guy all that fond about cowgirls in dangerous situations such as fighting mutants and stuff. ('-' )
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