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Unread 08-01-2013   #214
CuddleBeam
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Join Date: Dec 2012
Location: Spain
Posts: 872
Re: Brainstorming for Cow Girl Flash Game

Anyhoo. A quick briefing of some of the things I've coded in, to open your appetite.

Stats:
-Health (Regular HP mechanics)
-Lust (Works similarly to HP, but you want to deplete it every now and then as it accumulates quite quickly.)
-Happiness (Works as a global beneficial multiplier. For example: if you were to gain X by milking and happiness is high, you gain X*1.2 instead, for example.)
-Affection (Romantic interest. Gained by having high happiness over a long period of time, so it is of cumulative nature. Takes a relatively long time to raise.)
-Openness (How close are you, in the sense of friendship/trust? How much has she "opened" up to you? High affection and low openness results in a cow that can't express her feelings to you. Low of both would suck. High openess and low affection means a cow who likes you a lot - as a friend or a companion. Similar to Affection in growth.)


Happiness is special. Instead of gaining +X or -X depending on what you do, the cows current happiness averages with the "base" happiness the activity has. Its more natural that way. No matter how much you have bad sex at every hour, you will never build up as much happiness as if you had great sex at every hour. Bad sex and Great sex have different "base" happiness values.


Phyiscal stats: Bust_mass, Waist_mass, Hips_mass, height, muscle_mass, other_fat_mass (fat that isn't specifically in the formentioned places. General "fatness"), Bust_skeleton, Waist_Skeleton, Hips_Skeleton, Height_Skeleton.


I measure these in mass because its easier to compute higher realism with it. The BWH measurements are then calculated from these values and the skeleton values. Each cow will have a different body shape. Some have wider hips simply because her hipbones are wider, however, later in the game, your choices will affect more the overall outcome.

Tendancy: This is quite special. Each cow has a "tendancy" value for each of thier stats. Tendacy can be positive or negative. The higher the tendancy, the easier it is to gain that stat nad the harder it is to loose it. The lower, the easier it is to loose that stat and its harder to gain it. An optimistic cow, for example, would have a high positive happiness tendancy, whereas a shy cow would have a high negative openess tendancy. Each cow has different tendacy values within the range of thier breed.

Some breeds have a higher tendancy for bustmass, whereas others have a low musclemass tendancy but a high fatmass tendancy, for example.

Last edited by CuddleBeam; 08-01-2013 at 11:52 PM.
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