Quote:
Originally Posted by Metatron
I am setting timers right now but it is rather tough keeping track of all the parallel processes and events. It uses ruby to advance the game further than which to most is a rather obscure language.
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Happens to me too. The best way I've found to code something and not get lost while doing it is simply coding a big ol 'chunk in one sitting. You might have to code for some hours, but you'll get it done properly and effectively, since the ideas are fresh in your head and everything just bubbles forth.
...The combat part is interesting. How does it work? Why is it relevant in-game?