Quote:
Just to warn you Toki to Towa, or Time and Eternity, "cheats" to create the visual effect. It's using hand drawn sprites, not cel-shaded 3d models. Impressive visual effect yes, but way more effort intensive and thus expensive for a developer.
You might take a look at something like Guilty Gear Xrd for some impressive cel-shading. (Although I suspect that they're cheating at least a bit, particularly with the shadow placement).
|
I know they are hand-drawn sprites. The reason I want to go with that is that 2d animators are much easier to find that 3d animators (and 3d looks goofy imo). Plus, I was thinking of Kickstarting it. Have you seen those other guys, in the TG game? They raised a FUCKING 25,000$. TWENTY FIVE THOOOUSAND Dollars. And that's just TG. BE is as popular or more than TG. I should be able to raise a similar amount and actually
invest that money in comissioning good artists/animators, instead of being a douche and keeping all of the money to myself.
Like how much can I friggin comission with all of that money? Holy fucks I don't even have enough fingers and toes for all of that. I could make great stuff. Really great stuff (plus grant a shitload of support to all of those fetish artists out there I'd commission. Win-Win.)
Quote:
Be warned that programming 3D graphics is a metric shit ton more horrifying than working in only 2D. "Its only another dimension", one might say. DO NOT LET THAT FOOL YOU. Between shader models and quaternions and all the other crazy stuff in it, I would highly recommend you stick with 2D and just use visual tricks like this game.
|
Dude. I'll give it a try. Just a swig. A little sip. If I puke, I'll go with 2.5D.
If not: It's the advent of a great game.