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Unread 09-09-2013   #52
AhziDahaka
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Join Date: Jan 2006
Posts: 383
Question Re: Cow Girl Farmer (Cuddlebeam)

I'll start by apologizing for the sheer length of this post; I have a bit of a habit of being rather verbose with these kinds of things. If you skip to the end, I won't blame you. That said...



I try to think of a potential NPC, and my mind fills with questions like:

What is the physical location of the cowgirl farm? Is it in Mexico? Canada? Italy? Egypt? Brazil? China? Are there beaches nearby, or mountains?

How do cowgirls fit in society? What are their legal rights and how does society perceive them? Do different breeds have different rights and public perceptions, such as the more feral "moon" cowgirls possibly having fewer human rights than "sun" cowgirls? Are all of them kept in cowgirl farms, or are there ones who have lives entirely separate from that?

Where did the cowgirls come from? Are they genetically-altered humans? If so, are they able to reproduce or does their genetic engineering render them sterile? What is their lifespan? What are their overall diets like; are they omnivores, herbivores, or even carnivores? Does all this depend on what breed they are? Are "moon" type cowgirls earlier results of genetic engineering, with "sun" types being more recent, improved versions? What do they think of hamburgers?

Given the major theme of BE, is it generally accepted among cowgirls that bigger is better? Is there some physical/psychological incentive for them to want to grow, or do they have varying preferences and beliefs? Tying in to the first set of questions, what does society think of this? Has busty cowgirl culture broken into "purebred human" culture, or do human women think it's degrading, or is there a lot of divide on the issue? Am I thinking way, way too much about all of this?



In other words, I have no idea what's going on with the world of Cow Girl Farmer.

I guess it all depends on how well-developed a story and setting one's shooting for here--but I would wager that the social interaction part of the game could only benefit from a well fleshed-out world for the characters to exist in. I think it offers more possibility for interesting and believable characters as well--maybe one human girl is an activist of some kind, for example, or maybe there's a "sun" cowgirl that looks down on "moon" cowgirls. Maybe there's even a big businessman lobbying against cowgirl rights in order to keep his industrial empire maximally profitable... But whether any of that can work depends on the social landscape of the setting.



In the end, I guess what I'm really asking is: to what extent is Cow Girl Farmer fap material, and to what extent is it an interactive world and/or story? Whatever the answer is, it is going to have an influence on the design of any NPCs that cannot be overstated.
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