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Unread 09-11-2013   #84
CuddleBeam
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Join Date: Dec 2012
Location: Spain
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Re: Cow Girl Farmer (Cuddlebeam)

Quote:
Originally Posted by AhziDahaka View Post
Alright, that all defintiely makes sense. I'd had the impression you might have had graphics for items and various other UI bits already, but was not sure about environments and NPCs. You may want to note they're stretch goals on the Indiegogo page.





...Speaking of which, while looking over the current-as-of-this-posting iteration of that page, I started wondering if the cowgirls all share the same vocabulary. If so, that might end up playing a major role in making the dialogue feel machine-like and monotonous, so I'm wondering how possible it is to have different "vocabulary sets" or "word affinities" that the cowgirls would be assigned depending on their personality factors! This would determine whether they use words with more positive or negative connotations ("that would be fine" vs "that would be great"), use of eloquent or simple language ("salutations" vs "hi"), or even (depending on how sophisticated the generative grammar is) whether they use contractions and what ones (such as "is not" vs "isn't" vs "ain't").

Of course, you may simply be awesome and have already thought of that, in which case cool beans!
Already thought of. :P

However, I should include it, no? It would be a wise idea. Adding it in!

Thanks Ahzi!
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