Re: Cow Girl Farmer (Cuddlebeam)
How on earth are you going to script dialogue with these variables?
I'm only mathematically inclined, it's not my major or anything, but i can't help but end up with massive numbers of dialogue for every cowgirl, assuming you want a stat roll of 0.7 to react differently from a stat roll of 0.6, to react differently from otherstat roll of <decrease by 0.1>
Not trying to throw up hurdles, just curious.
Other than trying to feed my curiousity: Keep up the good work! I'm really looking forward to what you're doing here.
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