Re: Pai-Quest RPG game
Leeet's slow the brainstorm train down a bit. Generally, any game needs at most one game designer (read: "idea guy"). Good game mechanics are hard enough to design when you're trying to shoehorn a fetish element into it; you don't need a bunch of people arguing over what's best; that doesn't get shit done.
Since we've somewhat unanimously agreed on a genre (Megamanish), what we need now is a unified spriting style/art direction, and a few generic background/level sprites that can be easily reused and edited. Opengameart.org is nice, but really you'll want something where the style stays nice and consistent to be aesthetically pleasing, while also remaining easily emulated.
P.S. I gave phaser.io a try. Aside from an incredibly-difficult-to-reproduce bug where anything using OpenGL causes Firefox to crash, it's quite nice. Hell, it even has Quadtrees for collision detection. Bloody QUADTREES! Still need to figure out how to make a bounding box actually show up for a sprite, but otherwise it's pretty nice.
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I love 'em.
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