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Unread 01-25-2014   #7
GBS
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Join Date: May 2009
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Re: My hentai games (in production)

Yeah I think it's safe to say we all go through there.

First games I tried to make were on Game Maker but they were way too ambitious. I was trying to make my dream game but then had too many complex mechanics to code so it was just a big mess.

Another disaster game I tried to make was a platformer with fighting and rpg elements. But switching from a platform to a fighting game was tougher than I thought. Especially with breast expansion, transformation and/or muscle growth involved. Also scripting a combo system from scratch turned out to be a bitch lol.

I learned a long time ago that any transformation doubles the amount of sprites and work you need for a single character. Which is in part why I started using Poser to make my sprites instead of just drawing them all. It cuts at least half of the work and makes it very easy to use the same animation template and just change the hair/clothes/morphs of the model. The only problem with Poser is how long it takes to calculate dynamic clothing and then to render animations at decent quality. But I've heard that Octane Render does wonders and triples the speed of the Poser rendering so I'm looking into it.

I know what I'm capable of doing but also know what are my limits, both as a scripter and an artist. So I'm trying really hard not to get carried away and add too many features so I'm focusing on the basics. Just trying to make simple and short flash games.

3 of these projects are very basic for the most part. It only involves simple interactive buttons with body parts and background items + decision trees in dialogues that make you jump from one scene to another. Then it's again just a bunch of buttons that change angle/tempo. That's all basic flash things that I've already scripted and shown before. The problem for some of these games is not scripting them, it's creating all the art and animations and that sometimes takes a lot more time than it seems.

Last edited by GBS; 01-25-2014 at 10:23 AM.
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