Quote:
Originally Posted by wobbuvahi
Not bad! Only thing I'd say is that those nasolabial lines (or 'laugh lines') are a bit harsh--seems to happen to some people with 3D-rendered images. I'm not quite sure what causes it or how you make it less prevalent. I can say that one person who seems to have conquered that issue is Avaro. He seems to have figured out a way to get a smile without it looking quite so severe. Maybe it's a particular head model, or maybe it's his poser program (Daz Studio).
Anyway, still looks nice! (And it's further than I ever got with 3D models.) It's just something I've noticed in a lot of Poser-type art.
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Hey! Thanks, and you're right about that. I've tried in other works I've done to avoid this, and certainly the harsh lights and the character's skin's "shininess" in this comic's renders do those lines no favours; however, I also feel that those flexes give the impression of a more carefree, perhaps even inconsiderate giggle or laugh, opposite to a more modest and restrained giggle, which for me heightens the character's "airheadness". Therefore, I did not mind this myself at the time of rendering these pictures. However, I'll look into this later and see if I can make these folds smoother.