Quote:
Originally Posted by wobbuvahi
Not bad! Only thing I'd say is that those nasolabial lines (or 'laugh lines') are a bit harsh--seems to happen to some people with 3D-rendered images. I'm not quite sure what causes it or how you make it less prevalent. I can say that one person who seems to have conquered that issue is Avaro. He seems to have figured out a way to get a smile without it looking quite so severe. Maybe it's a particular head model, or maybe it's his poser program (Daz Studio).
Anyway, still looks nice! (And it's further than I ever got with 3D models.) It's just something I've noticed in a lot of Poser-type art.
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I know the feeling. I'm finding myself spending a lot of time re-rendering because I was unsatisfied with the expression. The problem with those laugh lines is the smiling morphs for the V4 model in Poser, specifically the 'Happy' & 'MouthSmile-Frown' morphs which create those harsh lines. These modify the cheeks naturally in addition to the mouth. I generally only use those particular morphs at minimal numbers to add a bit more subtly to my expressions - the bulk of the morphs are done by combining basic morphs with the visemes.