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Unread 10-04-2014   #11
Keile
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Join Date: Mar 2006
Location: Floating somewhere in Space.
Posts: 1,752
Re: New Smash Bros!

So after playing the game...pretty much all yesterday....I have come to a conclusion.

At difficulties higher than 7 the CPU reads inputs. I never had this issue with past Smash Bros games, but in this one their reaction time is...too exact. It can actually react the very instant you do something.

This becomes VERY evident if you do a 4 man FFA and set them all to level 7+. There's usually one of them that is harder than the others, and seems to be able to dodge EVERYTHING you do.

Overall I feel that the CPU in this Smash is a lot harder than the previous incarnations. But many people hate when the CPU in a fighter uses input reading (Street Fighter did this, but only for certain fights....like Gil in SF3. My god...Gil was a pain in the ass. Input reading, which they confirmed he did, and ability to just resurrect when you beat him...) to not just predict but KNOW your actions the very instant you do them.

Anyway, anyone feel like trading 3DS friend codes? Would be fun to fight non-randoms.
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Last edited by Keile; 10-04-2014 at 07:02 AM.
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