Quote:
Originally Posted by Unbarred Sin
The only thing I hate about this game is that its pretty damn linear. Unlimited Adventure/Cruise had a lot of exploring and things to do, like learning new moves by leveling up your old ones, along with the item creation system. It got a little tedious at times, but it was enjoyable.
This one felt like they threw out most of it.
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You are absolutely right
The bad thing about unlimited cruise was that it was too extreme in the farming method sometimes, I kind of found it tedious in the later part of thegame. I mean, I loved the way they handled item crafting, but if the materials weren't so tedious to find...if this was not compulsory I would kind of hadled it...but it was. The combat felt clunky sometimes as well, things they really removed in this game.
But overall, I was always missing those games while playing this one. If this game let you visit more levels at the same time, the chests you find were actually useful for something, and most important, those contextual button action didn't exist (I know when to block and to dodge, thanks game) only leaving it for crutial actions such as the ground finishers, it would have been perfect