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Unread 05-24-2007   #18
resiz3d
I draw 'em tall!
 
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Join Date: Jan 2006
Posts: 1,865
Round One!

Ok let's start this thang!

Basically, the 5 of you have been drugged and entered into the game known as Giantess Royale. You awake to find yourselves offshore of this strange island, and odd devices strapped to your necks.

A voice comes from the device explaining that on this island there are many objects, fruits and devices which will increase your height. The first player to reach the height of 50' AND reach the "Exit" hex will be allowed to live. For the rest, their devices explode taking their heads with them.

You can move across the island 1 hex at a time at first, but the taller you get, the more hexes you can move across. there are 6 sizes.

00' to 09'11" GTS rank 1, move 1 hex.
10' to 19'11" GTS rank 2, move 2 hexes.
20' to 29'11" GTS rank 3, move 3 hexes.
30' to 39'11" GTS rank 4, move 4 hexes.
40' to 49'11" GTS rank 5, move 5 hexes.
50' and above GTS rank 6, move 6 hexes.

Also, if you are next to a player and are higher ranked than that player, you can KICK them into a different hex, or even outside into the water. The # of hexes they are moved is based in the difference of rank.

A Rank 2 kicking a Rank 1 is only a 1-size difference, so they move 1 hex.
A Rank 4 kicking a Rank 1 would kick them 3 hexes over.

This can be handy by kicking them into areas which are already visited, and no longer give any benefits.

For round one you are paddling to shore, you can only pick one of the green hexes shown in the attached map. ALSO - pick a number from 1 to 5 to be assigned a unique item. (repeats acceptable, so if 2 ppl choose the same number, you both get the same item) Because of the possibility of duplicates, if you'd like to PM me your choice, that's fine.

These items, along with other items scattered across the map will be explained to you in PMs as not to tip off your competition.

I've also attached a JPEG of how weapons and kicks work within the hex system.
Radius based weapons have a diminishing effect, losing power the farther out someone is from the center.

A word on weapons and items: You can only carry ONE at a time! (unless you get a backpack, then you can carry two). If you land on a hex with a new weapon or item, it's your choice to swap it out or keep your old one. If you swap, I will randomly place the old item somewhere on the map.

I know this is a lot more complicated than the last game, so if you have any questions or concerns, ask me here or in PM and I'll answer them, I'm also posting and updating the rules in post #2 of this thread.

Have fun, I'm hoping this will be a blast!
Attached Images
File Type: jpg GameMap_Round01.jpg (76.6 KB, 136 views)
File Type: jpg weapons.jpg (87.4 KB, 105 views)
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Last edited by resiz3d; 05-24-2007 at 02:00 AM.
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