free hit counters
The Process Forum - View Single Post - Fun With Suika
Thread: Fun With Suika
View Single Post
Unread 05-26-2007   #23
wasurenai
Ail-Soft Aficionado
 
wasurenai's Avatar
 
Join Date: Aug 2006
Posts: 482
I know a fair bit about the game, so lemme clear up some misunderstandings.

1) The only fighting game Suika is officially in so far is Immaterial and Missing Power, or Touhou Suimusou. There's a sequel coming up, but nobody's sure who's in it yet.
2) The game's "super attacks" are called Spell Cards. Suika's two giant ones are Missing Power for the level 1 card (large Suika), and Missing Purple Power for the level 2 card (larger Suika).
3) You build up Spell Card stocks by grazing (dashing through) enemy bullets. You then "declare" the Spell Card with a command input, which causes the screen to darken. Afterwards, you can activate the Spell Card you declared as many times as you have stocks.
4) The bar at the bottom is the Spirit Gauge, which doubles as both a block stun bar and as fuel for your special moves. Activating Spell Cards requires some Spirit (how much depends on the card), but declaring them does not.

This is a pretty simplistic explanation, but hopefully it'll be enough for y'all. IaMP is a pretty complex fighting game, and is fundamentally very different from other fighters. If you have any more questions, I'll try to answer them.
wasurenai is offline   Reply With Quote